Not So Super Mario Bros
Controls
WASD to move
Space to jump
Gameplay
Your goal is to complete two levels by avoiding or defeating enemies like Goombas, Koopas, and Bullet Bills. Collect coins to boost your score, navigate tricky platforms, and defeat enemies. Finish both levels to claim victory in this uncanny Mario-inspired adventure.
About the Game
Not So Super Mario Bros was praised by my professor as, "It LOOKS like Mario, but plays like its uncanny valley cousin." As part of a four-person team, I collaborated to create this Mario-inspired game for our Unity Programming final project. The assignment required us to implement at least four of six programming patterns covered in class: Command pattern, Singletons, Observer, Flyweights, Events, and States. To push the boundaries and earn extra credit, we successfully integrated all six patterns into our game.
My primary contribution focused on designing and implementing the enemy Flyweight system. Instead of relying on prefabs, I built the Flyweights from scratch, which presented a unique challenge but allowed for a deeper understanding of optimization and resource management in Unity. This project was a rewarding opportunity to apply programming principles in a creative and technically demanding context.
Source Code for Flyweights: https://github.com/kayegalang/Mario-Flyweights
Creators
1. Keira Ryan
2. Maggie Hillebrecht
3. Halle Broadnax
4. Kaye Galang
Status | Released |
Platforms | HTML5 |
Author | Kaye Galang |
Genre | Platformer |
Made with | Unity |
Tags | 2D, mario |
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